Tim Casey Performance
Squad Testing
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Tim Casey Performance

Squad comparison

Every player on one test, latest result against their previous

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Squad table

Latest result for every player across every test

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Squad

Players on the roster

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ASR profile

Each player's sprint speed (MSS) against aerobic speed (MAS), grouped as speed, hybrid or endurance

Speed ≥ Endurance <

Quadrants compare each player's fitness (MAS) and speed (MSS) with the rest of this squad; the dot colours show the balance within each player (speed reserve ratio). Default cut-offs are team-sport (football) benchmarks, not validated for hurling or Gaelic football — treat the groups as a starting point and adjust as you learn your squads. "Thirds" ranks players against their own squad instead.

MSS vs MAS

SpeedHybridEndurance

Using the groups

Speed profiles have a large reserve above MAS and tend to tolerate short, very fast work better than long intervals near MAS; endurance profiles tend to handle longer intervals and more volume. Prescribing running above MAS as a percentage of each player's ASR (rather than one speed for everyone) keeps the same session similarly hard across the groups.

RAST

Running-based anaerobic sprint test: 6 × 35 m sprints, 10 s recovery

Squad results

Power across the six sprints

PlayerSquad averageRest of squad

Reading the results

What each number means

Power per sprint = body weight × 35² ÷ time³. The best sprint is usually the first or second; a sprint much slower than the ones either side is usually a poor start, a slip or a timing error.

Peak power (W): the best single sprint. It depends heavily on body weight (heavier athletes score higher). Trained recreational adults are roughly 500–800 W; elite multi-sprint athletes can exceed 1,000 W.

Relative peak power (W/kg) = peak ÷ body weight. The key sprint-quality number, because it removes body size.

Average power: the mean of all six sprints (repeat-sprint capacity). Well-trained athletes hold about 70–85% of their peak.

Minimum power: the weakest sprint, usually 5 or 6. Read it against peak using power drop and fatigue index.

Power drop % = (peak − min) ÷ peak. A percentage, so it is the fairest fatigue measure for a mixed-age or mixed-size group.

Fatigue index (W/s) = (peak − min) ÷ total time. Lower is better. It is in watts, so lighter (often younger) athletes look better. Use it to track each athlete against their own previous tests.

Rating bands (trained adults)
Relative peakW/kgMeans
Elite17+Roughly top 5% of multi-sprint athletes
Excellent14–17Roughly top 20% of trained athletes
Good11–14Above average for competitive athletes
Average8–11Typical recreational range
Below Average<8Priority: speed and power development
Power drop%Means
Minimal drop<15Very little fade. Great if times are fast; if slow, check sprint 1 was truly maximal
Typical15–25Normal decline for trained athletes
Above typical25–30Fading more than usual; watch this athlete
Limited repeat-sprint ability30+Priority: repeated-sprint and interval work
Fatigue indexW/sMeans
Excellent<8Elite fatigue resistance
Good8–10Strong repeat-sprint ability
Average10–12Typical for trained athletes
Needs Improvement12+Priority: anaerobic endurance / repeated sprints

Adult sport guides for relative peak power: soccer about 13–16 W/kg; basketball 15–18; rugby backs 14–17, forwards 11–14; field hockey 13–15.

Reading the norms across ages (11 to 40s+)

The published bands come from trained adult athletes. The age group column tells you how much weight to give them:

  • Youth (11–15): use as a long-term reference only. Most will rate Average or Below Average because of age and growth. Judge on personal improvement, power drop % and the squad averages.
  • Older teen (16–17): increasingly comparable. Late developers may still sit a band or two lower.
  • Adult (18–34): the bands apply directly.
  • Masters (35+): the bands still apply, but peak power usually declines with age, so compare mainly with the athlete's own previous tests.
Training advice by age group

Everyone: to raise peak power (speed and power)

  • Short maximal sprints (10–20 m, including flying starts) with FULL recovery (2–5 min). Quality over quantity.
  • Sprint technique: posture, arm action, A-skips and B-skips.
  • Resisted or hill sprints (20–30 m) that slow the athlete by no more than roughly 10–20% and don't break running form.
  • Plyometrics: skipping, hopping, box jumps, bounding and, for advanced adults, depth jumps. Roughly 30–60 good-quality contacts per session.

Everyone: to lower fatigue index / power drop (repeat-sprint ability)

  • Repeated-sprint sets, e.g. 6–10 × 30–40 m with 20–30 s recovery. Build the number of reps over 4–6 weeks.
  • Intervals, e.g. 8–12 × 200–400 m at hard effort with equal work and rest (adults and older teens).
  • Small-sided games with high-intensity bouts (3–5 min on, 2–3 min off).
  • Easy aerobic work, such as light 20–30 min runs, between hard sessions to help recovery.

Youth (11–15)

  • Keep it fun and technique-led, with plenty of sprint games and relays.
  • Use the lower end of the volumes above; start repeated sprints at about 4–6 × 20–30 m.
  • Strength: body-weight and technique-first work (squats, lunges, hinges, trunk). Teach lifting patterns with a dowel or light bar rather than heavy Olympic lifts.
  • Plyometrics: low boxes, soft landings, gradual build-up. Reduce load during growth spurts (watch for knee or heel pain).

Older teens (16–17) and adults (18–34)

  • Progress to the full volumes above.
  • Olympic lifts (power clean, hang clean, snatch) for explosive hip extension, e.g. 3–5 reps at 70–85% of 1RM, once technique is solid. For under-18s, build loads gradually under supervision.
  • Adults only: creatine monohydrate (about 5 g/day) may help peak and repeated-sprint performance. It is not recommended for under-18s.

Masters (35+)

  • Extend the warm-up and include extra build-up runs before any maximal sprint. Calf and hamstring strains are the common risk.
  • Build up to maximal sprinting over several weeks, and allow more recovery between hard sessions (often 72 h+).
  • Keep up heavy-ish strength work and hamstring exercises (e.g. Nordics, RDLs); strength and power fade faster than endurance with age.
  • If an athlete has heart or other health concerns, or has been inactive, get medical clearance before a maximal test.

Structuring a block: build a base (technique, general fitness) → develop power (maximal sprints, full recovery) → develop repeat-sprint ability (shorter recoveries) → maintain in-season. Retest at the end of each 4–6 week block and compare each athlete with themselves.

Running the test well
  • Weigh each athlete in light kit before the warm-up (the Testing Station asks for weight on the day).
  • Mark 35 m accurately with cones, plus a few metres of run-out; use the same surface each time and note weather/wind.
  • Warm up for about 15–20 min: easy jogging, dynamic drills, then build-up runs at roughly half, three-quarter and near-full effort. Start within about 5 minutes of the last build-up.
  • Six maximal 35 m sprints, exactly 10 s recovery between each, running back from the opposite end.
  • Athletes must sprint THROUGH the line every time; give strong encouragement.
  • Timing gates are far more precise than a stopwatch. With hand timing, use the same timer each test.
  • Avoid testing within 48–72 h of hard training. Re-test every 4–6 weeks in a training block (less often in-season).
  • Test day: normal meal 2–3 h before with carbohydrate, arrive well hydrated, good sleep the night before; eat protein and carbohydrate afterwards.

Source: formulas, norms and training guidance adapted from Topend Sports, "RAST Calculator – Running Based Anaerobic Sprint Test" (topendsports.com/testing/tests/rast.htm), based on Draper & Whyte (1997). Age-group guidance for youth and masters is general coaching practice. The 25–30% power drop band bridges the published 25% and 30% guides.

Standards

Set the excellent and average thresholds used to colour every chart

Excellent Good Average Not set

Leave both boxes empty for a test to turn banding off for it.

Suggested club-level standards

Where each number comes from

Which squads use which standards

Each squad is judged against one level. Auto picks it from the players' dates of birth (median age on today's date): under 15 → Youth, 15–17 → Older youth, 18+ → Adult. With no dates of birth, Auto uses Adult. Change it on the Squad tab, or here.

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